The experiment
Here is the most common mistake I see in triple jump: an athlete launches into a massive hop, floats through the air, crashes down hard, stumbles through a short step, and limps into the pit. It looks explosive. It feels powerful. And it produces terrible results.
Triple jump is not three separate jumps. It is one continuous act of managing horizontal velocity across three ground contacts. The athlete who looks the most explosive in the hop rarely wins. The athlete who sounds the most even - "ta... ta... ta" - usually does.
Think of it this way. Every time your foot hits the ground, you have a choice: conserve speed or waste it. A high hop converts your horizontal velocity into vertical velocity. That feels good in the moment, but you pay for it on landing. Steep descent angle. Impact force. Braking. By the time you reach the step phase, you have nothing left to work with.
The solution is a rhythm pattern I call "flat-flat-up." The hop should be flat - low trajectory, running off the board, not jumping off it. The step should be flat - aggressive knee drive, quick ground contact, maintaining speed. Only the final phase - the jump - should go up. That is where you spend whatever velocity you have left.
Most beginners have phase ratios around 37-27-36. That means 37% of their total distance comes from the hop, but only 27% from the step. The step is collapsing. As athletes develop, those ratios shift toward 35-30-35 - a more balanced distribution. The hop gets more efficient (not shorter in absolute terms), and the speed conserved from the hop feeds longer step and jump phases.
For a practical target, tell your beginners to aim for 35-30-35. If their step ratio is below 28%, the problem is almost always upstream - in the hop. A hop that is too high or too far leaves no velocity for the step. Fix the hop first. The step will lengthen on its own.
The ground contacts should sound even. Stand to the side and listen. "Ta... ta... ta" means balanced rhythm. "TA...... ta-ta" means a dominant hop followed by a rushed, weak finish. The ear is often a better diagnostic tool than the eye.
Try this at practice
Drill 1: Clap-rhythm drill
Purpose: Internalize the rhythm of the three phases using an external auditory cue.
Setup: Coach stands near the pit. Athlete performs short approach jumps.
Execution:
- Coach claps a three-beat rhythm with the desired spacing between claps
- Athlete performs the triple jump, trying to match ground contacts to the coach's clap timing
- Start with a slower, even rhythm - "clap... clap... clap"
- Gradually adjust the rhythm as the athlete's technique allows
Coaching cues:
- "Match the rhythm. Don't rush the last one."
- "Land ON the clap, not after it."
- "Let the sound guide your feet."
Reps: 6-8 jumps per set, 2 sets. This drill is particularly useful for athletes who rush the step phase - the external timing forces them to wait.
Drill 2: Hop-to-step transition drill
Purpose: Train the critical transition from hop landing to step takeoff - where most beginners lose the most speed.
Setup: Grass or track. Mark a hop landing spot about 3 meters from the start.
Execution:
- 3-step approach into a moderate hop
- On hop landing, IMMEDIATELY transition into an aggressive step - drive the opposite knee up and forward
- Land on the step foot and hold the position for 2 seconds
- Focus: zero pause between hop landing and step takeoff
Coaching cues:
- "The ground is hot - get off it."
- "Land and launch. One motion."
- "Drive the knee, don't reach with the foot."
Common errors: Hesitating on the hop landing (absorbing instead of redirecting), collapsing the hip on the landing leg, free leg not driving aggressively enough. If you see these, the athlete is probably hopping too high.
Reps: 8-10 per set, 2 sets. This is the primary drill for fixing the step phase collapse that plagues beginners.
Coach's clipboard
Common errors and quick fixes:
- Hop is too high: The athlete is jumping off the board instead of running off it. Cue: "Your hop should feel like a long stride that happens to be in the air. If it feels like a jump, it's too high."
- Step phase collapsing: Usually caused by a bad hop - too high, too steep, or landing with the foot too far ahead of the body. Fix the hop first. The step will follow.
- Rushing the step-jump transition: Listen for "ta-ta" at the end instead of "ta... ta." The athlete is panicking because they have no speed left. Back up to 3-step approaches until the rhythm evens out.
- Landing with foot ahead of body: This creates braking force. Cue the "pawing" motion from B-skips - the foot should contact the ground moving backward, not downward.
Multi-event alert
Triple jump shares the runway with long jump, but the mechanics at the board are fundamentally different. Long jumpers spend their horizontal velocity at the board - converting it to vertical lift for one big flight. Triple jumpers invest their horizontal velocity at the board - preserving as much as possible for the two phases that follow.
If your athlete does both events at the same meet, give them a clear mental cue to switch modes. "LJ: drive up. TJ: run through." The penultimate step mechanics, takeoff angle, and board action are all different. Athletes who don't consciously switch will default to whichever pattern they practiced more recently - and that usually means long jump habits contaminating their triple jump.
Go deeper
This article covered rhythm and phase ratios, but we've only scratched the surface. The full Triple Jump Coaching Handbook covers the five-phase teaching progression, the complete drill encyclopedia (26 drills organized by category), phase-specific fixes for the hop, step, and jump, approach development, and competition preparation.
Whether you're coaching your first triple jumper or refining an experienced athlete's technique, the handbook gives you the complete lab notebook.
The Triple Jump handbook is one of the eleven Track and Field Lab Handbooks coming to the store. The Complete Lab will bundle all eleven.
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